
Unity Game Developer
2 days ago
A key role for an experienced Unity developer is available. We are seeking a highly skilled professional to join our team.
The ideal candidate will be responsible for creating high-quality, production-ready Unity codebases for rapid prototyping and fast design/ideas checking with social features like multiplayer. This includes following and helping team development of modules and proper code base for faster iterations.
You will work closely with teammates or independently on different features or complete games, extending and refactoring your own/other codebase at appropriate times. Taking ownership/accountability for all aspects of your work and codebase implementations and support in a long run is crucial.
To achieve this, you must break down product/ideas to technical details and tasks, understanding and communicating any technical aspect and/or details to the team effectively.
This role requires expertise with the Unity game engine using C# as the main technology in day-to-day work. Developing innovation for fast paste code base creation for multiple games is also expected.
Key Responsibilities:- Develop high-quality, production-ready Unity codebases for rapid prototyping and fast design/ideas checking
- Follow and help team development of modules and proper code base for faster iterations
- Work closely with team mates or alone on different features or complete game
- Extend and refactor your own/other code base at appropriate times
- Taking ownership/accountability for all aspects of your work and codebase implementations and support in a long run
- Break down product/ideas to technical details and tasks
- Understand and communicate any technical aspect and/or details to team
- Use C# and Unity as the main technologies in your day to day work
- 5+ years of experience with Unity
- Expertise with the Unity game engine using C#
- Experience in architecture and best practices
- Good communication skills in English, both spoken and written
- Self directed, can identify problems and tackle large features with minimal guidance
- B.S. in Computer Science or equivalent experience
- Shipped multiple applications or games preferably mobile
- Able to adjust quickly to changing priorities and conditions
- C#, Unity Engine, Support Legacy Code Bases, Writing new features and modular codebases for new games (SOLID, KISS, FSM, HSM, MVCS etc)
- Multiple SDK support and usage in projects (DoTween, Zenject, Google Firebase, etc)
- Creating production-ready, high-quality, documented code promoting modularity, extensibility, and performance that can be easily maintained and shared
- Architecting entire features, innovating and promoting best practices
- Unity ECS, UniRx, Doozy UI
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