Maya Animator

2 weeks ago


Islamabad, Islamabad, Pakistan Zelta Studios Full time 900,000 - 1,200,000 per year

𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Main Defence Ave, Sector A DHA Phase 1, Islamabad

𝗘𝗺𝗽𝗹𝗼𝘆𝗺𝗲𝗻𝘁 𝗧𝘆𝗽𝗲: Full-Time Project Based

𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱: 2–3 Years

𝗝𝗼𝗯 𝗢𝘃𝗲𝗿𝘃𝗶𝗲𝘄:

We are seeking a talented Maya Animator with strong technical and creative skills to join our team. The ideal candidate will have hands-on experience with character animation, rigging, and the Maya-to-Unreal pipeline. You will work closely with designers, modelers, and technical artists to bring characters and assets to life with realistic and engaging animations.

𝗞𝗲𝘆 𝗥𝗲𝘀𝗽𝗼𝗻𝘀𝗶𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀:


• Create high-quality character animations using Maya.


• Work with Maya deformers and joint-based deformers to develop smooth, natural movements.


• Implement blend shapes for facial and body animations.


• Utilize Advanced Skeleton for efficient rigging and animation workflows.


• Collaborate with rigging and modeling teams to ensure animation-ready assets.


• Optimize and export animations from Maya to Unreal Engine, ensuring smooth pipeline integration.


• Troubleshoot and refine rigs, deformations, and animations as required.


• Maintain consistency of animation style as per project requirements.

𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱 𝗦𝗸𝗶𝗹𝗹𝘀 & 𝗤𝘂𝗮𝗹𝗶𝗳𝗶𝗰𝗮𝘁𝗶𝗼𝗻𝘀:


• 2–3 years of professional experience as a Maya Animator.


• Strong proficiency in Maya deformers, joint-based deformers, blend shapes, and Advanced Skeleton.


• Solid understanding of character animation principles (timing, weight, posing, acting).


• Proven experience with Maya-to-Unreal Engine pipeline.


• Ability to collaborate effectively with cross-functional teams.


• Strong problem-solving skills and attention to detail.


• A demo reel showcasing relevant work in character animation and technical skills.

𝗔𝗽𝗽𝗹𝘆 𝗛𝗲𝗿𝗲:

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