
High-Quality Game Developer Needed
4 days ago
Game Development Expert Wanted
We're looking for an experienced Unity Game Developer to create high-quality games for various platforms.
Key Responsibilities:
- Game Engine Management
- Develop and implement gameplay features from prototype to production using clean, scalable C# code.
- Take ownership of medium-to-large game systems with minimal oversight.
- Collaboration and Teamwork
- Work closely with designers, artists, and backend engineers to align on implementation.
- Collaborate on multiplayer features using frameworks like Photon or Mirror.
- Optimization and Quality Assurance
- Optimize performance for mobile platforms including memory, CPU, GPU, and battery usage.
- Identify and fix bugs, and refactor code to reduce technical debt.
- Code Review and Architecture
- Review junior developer code and provide constructive feedback.
- Follow and contribute to modular code architecture and project structure.
- Asset Integration and Debugging
- Integrate assets into scenes while ensuring performance and visual consistency.
- Use Unity Profiler and debugging tools to monitor and resolve performance issues.
Requirements:
- Possesses 2-4 years of experience developing games using Unity.
- Has a solid grasp of the C# programming language.
- Understands object-oriented programming principles and design patterns.
- Has experience with version control systems like Git.
- Proven experience in integrating multiplayer features using Unity's networking solutions (e.g., Photon, UNet, Mirror, or custom solutions).
- Strong understanding of networking concepts like client-server architecture, latency management, and data serialization.
- Experience with implementing robust communication protocols for real-time multiplayer games.
- Excels at communication and interpersonal skills.
- Thrives in a collaborative team environment.
- Has a burning passion for games and a relentless desire to learn.
Essential Skills:
- Strong proficiency in C# and the Unity engine (URP or Built-in).
- Solid understanding of game architecture patterns (MVC, event-driven systems, scriptable object architecture).
- Experience with mobile optimization techniques (texture compression, batching, memory profiling).
- Familiarity with multiplayer frameworks like Photon or Mirror and basic networking principles.
- Proficient in using Unity Profiler, Memory Profiler, and other performance analysis tools.
- Comfortable working with Git, handling branching, merges, and pull request workflows.
- Experience integrating animations, VFX, audio, and UI assets into Unity scenes.
- Ability to debug, profile, and resolve runtime issues across devices.
- Good communication skills and ability to collaborate in a cross-functional team.
- Self-driven with a mindset for clean code, reusability, and continuous improvement.
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