
Rigging Artist
1 week ago
The Rigging Artist will be responsible for rigging assets, writing pipeline tools, and exploring new technologies under the guidance of the VFX Supervisor.
We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
Responsibilities:- Rigging all assets (i.e., Characters, Props, Environments)
- Creating 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations
- Scripting and tool writing on all aspects of the pipeline; utilizing Python to implement new tools, and update and support existing pipeline tools under the direction of the VFX Supervisor
- Interacting with production, supervisors, and team/peers to problem solve and share information related to show/assigned tasks and documenting workflows and processes
- Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback; Document workflows and processes
- Provide recommendations and suggestions for designs and animatics, ensuring they align with the production's schedule
- Perform tasks such as meeting schedule/show deadlines, participating in dailies, and attending team reviews of work in progress
- Create and troubleshoot simplified crowd rigs for use with Golaem crowd software
- Good understanding of a wide range of skills in Maya
- Implementation of new tools and techniques using Python scripting
- Knowledgeable in writing utility scripts
- Open to expanding software skills (i.e., Unreal Engine or equivalent software)
- Ability to work efficiently as part of a team or independently as needed
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