
Mid–Senior Unity Developer
3 weeks ago
Join Orbit Cosmos as a Mid–Senior Unity Developer.
Are you passionate about crafting immersive gaming experiences? Do you thrive on turning creative visions into polished gameplay? We're looking for a talented developer to join our team and help shape the future of our interactive worlds.
Key Responsibilities:
- Develop and implement core gameplay systems within an open-world context, including player movement, interaction, combat, and mission scripting.
- Design and optimize world streaming and loading mechanisms to ensure smooth transitions and minimal loading times across vast landscapes.
- Implement and manage large-scale environmental features such as terrain generation, foliage systems, weather cycles, and time-of-day transitions.
- Develop and optimize AI behaviors for Non-Player Characters (NPCs) and wildlife within the open world, contributing to a believable and dynamic ecosystem.
- Integrate and optimize third-party assets and tools relevant to open-world development (e.g., terrain editors, LOD solutions, occlusion culling).
- Collaborate with artists and designers to ensure technical feasibility and optimal performance of environmental assets and visual effects.
- Optimize game performance (CPU, GPU, memory) to achieve smooth frame rates across target platforms, specifically focusing on open-world challenges.
- Write clean, efficient, and well-documented C# code.
- Participate in code reviews, testing, and debugging to maintain high code quality and resolve issues.
- Stay up-to-date with the latest Unity features, industry trends, and best practices in open-world game development.
Qualifications:
- 3+ years of Unity & C# experience, with at least one shipped mobile or desktop title
- Solid understanding of OOP, game architecture, and design patterns
- Experience with asset integration, memory/CPU optimization, and version control (Git)
- Strong problem-solving and analytical skills
- Excellent communication skills — clear, collaborative, and proactive
- Bonus if you've worked on cross-platform games, shader pipelines, multiplayer, or XR
- Mid-Senior level
- Full-time
- Engineering and Information Technology
- Software Development
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