Senior Unity Developer
21 hours ago
Responsibilities:
- Creating Unity codebases for rapid prototyping and fast design/ideas checking with social features like multiplayer
- Follow and help team development of modules and proper code base for faster iterations
- Working closely with team mates or alone on different features or complete game
- Extend and refactor your own/other code base at appropriate times
- Taking ownership/accountability for all aspects of your work and codebase implementations and support in a long run
- Breaking down product/ideas to technical details and tasks
- Understanding and communicating the any technical aspect and/or details to team
- Use C# and Unity as the main technologies in your day to day work
- Come up with innovation when it comes to fast paste code base creation for multiple games
- 5+ years of experience with Unity
- Expertise with the Unity game engine using C#.
- Experience in architecture and best practices
- Good communication skills in English, both spoken and written
- Self directed, can identify problems and tackle large features with minimal guidance
- B.S. in Computer Science or equivalent experience
- Shipped multiple applications or games preferably mobile
- Able to adjust quickly to changing priorities and conditions.
- C#, Unity Engine, Support Legacy Code Bases, Writing new features and modular codebases for new games (SOLID, KISS, FSM, HSM, MVCS etc),
- Multiple SDK support and usage in projects (DoTween, Zenject, Google Firebase, etc)
- Creating production-ready, high-quality, documented code promoting modularity, extensibility, and performance that can be easily maintained and shared.
- Architecting entire features, innovating and promoting best practices.
- Unity ECS, UniRx, Doozy UI
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